I love to play with the drop base rally game and I have a big hard time trying to think of my best solution on how to make it work. I have a few questions for you.
Most games have some type of base to defend. The problem with dropping bases on a map is that when you try to defend them, you can’t just move them to a new map. Instead, you have to move your base to a new map then make a new camp. That is incredibly slow and complex.
Drop base rallying is different. The game does not have to move your base to a new location. Instead, you have to make your new camp near your old one and then defend that new camp. It’s also pretty fast, but that’s a minor drawback. It also has a nice bonus in that if you’re playing on a map with multiple drops, you can defend multiple drop camps at the same time.
I can see a lot of people who love the idea of a game that puts you in a time loop with a bunch of moving pieces. But I have a much more important question for you.
The game is built to run on a set of 3D objects. This means you can have several rooms, each with a different number of objects. This means that if you want to build the game on the first 2-3 rooms, you will need to build them on a second room. This is where the rules are actually made. You have to have three objects first and then build them on the first room.
Okay, that’s pretty much the essence of it, but here’s the thing: It’s not that simple. The “rules” aren’t written for everyone. The rules do not have to be written in stone. There are many different conventions for this game, and I’m sure other developers could come up with a better way. The thing we all know is that we’re not just playing a game with a bunch of moving pieces.
This game really is about building a new house, and the mechanics are very similar. Just a few steps to building a new house.
This game is all about the same mechanics as all of the other races in the game, but I wouldnt be suprised if there were other mechanics in there for the other races that arent written in stone. Just because there arent a ton of rules doesnt mean its necessarily bad. If you have an aversion to rules, its likely because you arent really a rules person.
I think its a neat mechanic, especially when you can get into the habit of just sitting in your house and building stuff. I think its a great mechanic for when you want to get your friends and family involved in the process.
There are a lot of details that are not explicitly written in stone that are just as important as the actual mechanics of dropping your base. For example, it is a good idea to have a backup plan in case you become too distracted to drop your base. But it is also a good idea to make sure that your base is completely safe and not something that causes a lot of problems or collateral damage.